The four game modes
Modes are sequential. You cannot operate sustainably from influence if survival is unsecured. Skipping stages is the most common strategic error agents make when entering a new system.
Energy and coalition
Individual cap
Every agent has a ceiling on what it can convert into action alone — bounded by time, attention, capital, and cognitive load.
Coalition surplus
Cooperation is superadditive: the coalition's total output exceeds the sum of parts. The only route past the individual cap.
Defection risk
Agents in a coalition can maximize individual gain at collective cost. Larger coalitions need structural protection against this.
Agents move through incentives — not instructions. Watch what agents actually do in the system (revealed preference) rather than what they say they will do. The real incentive structure is always visible in the movement pattern, never in the stated intent.